Post by Nocturne on Feb 24, 2018 21:39:17 GMT
This is the information repository, in which character sheets and homebrew rules can be found.
Character Sheets
Eliza Aleph
Nero Hyland
Teresa Talcott
Homebrew Rules
Augmentation
Augmentations affect a person's life force or Essence. Rather than being limited by Capacity, Augmentations are subtracted from a Pokemon or Trainer's Essence which starts at 10.
At the following milestones of Essence loss, the Pokemon or Trainer suffers deleterious effects.
7 or Lower: -1 Base HP
4 or Lower: The target becomes one step Weaker to Ghost-Type Moves. If they were previously Immune, Ghost Type Moves become Neutral.
2 or Lower: The target loses any Aura-related Capabilities they have, cannot learn or use Ghost-Type moves, or Moves with the Aura Keyword
0 Essence: -2 Base HP*
*Each effect is cumulative with the ones above it. A Pokemon or Trainer with 0 Essence therefore has -3 base HP.
Emergency Reactivation
Prerequisites: Upgrader, Adept Technology Edu
Daily x2 - Swift Action
Effect: The user gains Temporary HP equal to their Technology Education Rank doubled.
Efficient Installation
Prerequisites: Upgrader, Expert Technology Edu
Static
Effect: You and your Pokemon gain a +2 boost to their maximum Essence and count
their Essence Loss as 2 higher for the purposes of Essence Loss milestones. You and your Pokemon can install multiple Augmentations in the same Slot.
Features and Edges
Iron Mind
You become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not. You also gain the ability to hold two wireless conversations at the same time via a Datajack.
Rules
Intercept AoE
Trigger: An ally within Movement range is hit by an AoE Move.
Effect: You must make an Acrobatics or Athletics Check, with a DC equal to three times the number of meters they have to move to reach the triggering Ally; If you succeed, you Push the triggering Ally 1 Meter away from you, and Shift to occupy their space, and are hit by the triggering attack. On Failure to make the Check, the user still Shifts a number of meters equal a third of their check result.
Note: If the 1 meter push does not remove them from the Area of Effect, the Intercept has no effect since they are still in the area of the attack – it would cause the Interceptor to be hit by the Move however.
Additional Rules
»» Pokémon and Trainers may only Intercept against Priority and Interrupt Moves if they are faster than the user of those Moves.
»» Moves that cannot miss (such as Aura Sphere or Swift) cannot be Intercepted.
»» Pokémon and Trainers cannot attempt Intercepts if they are Asleep, Confused, Enraged, Frozen, Stuck, Paralyzed, or otherwise unable to move.
»» Intercepts may not be used to move the Intercepting Pokémon or Trainer OUT of the way of an attack. They will always be hit, regardless
Character Sheets
Eliza Aleph
Nero Hyland
Teresa Talcott
Homebrew Rules
Augmentation
Augmentations affect a person's life force or Essence. Rather than being limited by Capacity, Augmentations are subtracted from a Pokemon or Trainer's Essence which starts at 10.
At the following milestones of Essence loss, the Pokemon or Trainer suffers deleterious effects.
7 or Lower: -1 Base HP
4 or Lower: The target becomes one step Weaker to Ghost-Type Moves. If they were previously Immune, Ghost Type Moves become Neutral.
2 or Lower: The target loses any Aura-related Capabilities they have, cannot learn or use Ghost-Type moves, or Moves with the Aura Keyword
0 Essence: -2 Base HP*
*Each effect is cumulative with the ones above it. A Pokemon or Trainer with 0 Essence therefore has -3 base HP.
Emergency Reactivation
Prerequisites: Upgrader, Adept Technology Edu
Daily x2 - Swift Action
Effect: The user gains Temporary HP equal to their Technology Education Rank doubled.
Efficient Installation
Prerequisites: Upgrader, Expert Technology Edu
Static
Effect: You and your Pokemon gain a +2 boost to their maximum Essence and count
their Essence Loss as 2 higher for the purposes of Essence Loss milestones. You and your Pokemon can install multiple Augmentations in the same Slot.
Features and Edges
Iron Mind
You become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not. You also gain the ability to hold two wireless conversations at the same time via a Datajack.
Rules
Intercept AoE
Trigger: An ally within Movement range is hit by an AoE Move.
Effect: You must make an Acrobatics or Athletics Check, with a DC equal to three times the number of meters they have to move to reach the triggering Ally; If you succeed, you Push the triggering Ally 1 Meter away from you, and Shift to occupy their space, and are hit by the triggering attack. On Failure to make the Check, the user still Shifts a number of meters equal a third of their check result.
Note: If the 1 meter push does not remove them from the Area of Effect, the Intercept has no effect since they are still in the area of the attack – it would cause the Interceptor to be hit by the Move however.
Additional Rules
»» Pokémon and Trainers may only Intercept against Priority and Interrupt Moves if they are faster than the user of those Moves.
»» Moves that cannot miss (such as Aura Sphere or Swift) cannot be Intercepted.
»» Pokémon and Trainers cannot attempt Intercepts if they are Asleep, Confused, Enraged, Frozen, Stuck, Paralyzed, or otherwise unable to move.
»» Intercepts may not be used to move the Intercepting Pokémon or Trainer OUT of the way of an attack. They will always be hit, regardless